James Maxey posts a great blog about the craft of dragons.
"I was in high school when Dungeons and Dragons was first breaking into popular culture. I bought the boxed set with the red dragon on the cover and was hooked. When I went to college, I devoted roughly 20% of my intellectual energy to classes, 30% to playing spades, and the remaining 50% to running D&D games. I was never the sort of dungeon master who invested any money in pre-made modules. For one thing, I had no money. For another, I liked crafting my world to provide unique challenges for the people playing in my games. And the name I gave my D&D universe? Dragonsworld.
I know. Not terribly imaginative. I introduce this bit of ancient history primarily to explain how I came to spend so many hours thinking about creatures that didn’t exist, and wondering if they ever could exist. Could there be a dragon lurking somewhere in a jungle, waiting to be discovered? Or, could a dragon evolve from an existing animal, if not through artificial selection, then by the careful manipulation of genes? Back in the mid-eighties, the scientific world was abuzz with discussion of the genetic code, and it seemed like any day we would learn to rewrite DNA and make our own monsters… within limits."
Check out his blog to read the rest.
— Mark N